We immediately encountered a problem after our first play test, a short card game. Most people were either intimidated or turned off by the prospect of playing a game about science and, in two extreme cases, refused to play.
Based on feedback, the proceeding digital prototypes stripped away the old aesthetics in favor of a more whimsical style. The gameplay was then streamlined, requiring little previous knowledge of physics to engage. The objective of the game also became deceptively easy to further focus the player’s attention to the changes happening around them due to relativity.